Thursday, July 30, 2015

I'm Tired And Sleepy. But Still A Gamer.

Hello there. Sorry for lack of posting here. I'm very busy with my fu*king work. Getting tired everyday and lost focus when playing games. Just some browsing 9gag on phone to entertain myself.
Yes, 9gag makes me happy. A lot of gamers too. I love it when they post about GTA V. I really want to play this badass. But still got no time for myself and maybe waiting for more secure review about the game. So maybe later cause I will never get old on this GTA thing. So I just make some review on internet about GTA V, watching gameplay and collecting data about bug or glitches. 


There are times when I look at Los Santos and think 'why would you even think to build that?' This is, appropriately, a thought that I often have about Los Angeles. In GTA 5's case, the tone is different: baffled wonderment as opposed to baffled, y'know, despair. Rockstar have created one of the most extraordinary game environments you will ever visit. I look at it and I wonder at the vast expense of effort required to render every trash bag in every back alley just so. I marvel at the care evident in San Andreas' gorgeous sunsets, in the way that sunglasses subtly alter the colour balance of the world, in the artfully-chosen selection of licensed music designed to accompany your experience. Everything about Los Santos demonstrates the extraordinary amount of thought and love poured into it by hundreds of developers over many years. The abiding irony of Grand Theft Auto 5 is that everybody who actually lives in Los Santos hates it there.
This is the most beautiful, expansive and generous GTA game and also, by some distance, the nastiest and most nihilistic. Rockstar went through a phase, in Bully, Grand Theft Auto IV and the sadly console-bound Red Dead Redemption, of framing their protagonists as anti-heroes. GTA 4's Niko Bellic did some terrible things, but he had a downtrodden charm that helped you like him as you piloted him through the underworld. He was surrounded by people who were larger-than-life but ultimately, beneath the surface, people. Among those people were some of Rockstar's better female characters—Kate McReary, Mallorie Bardas, The Lost and Damned's Ash Butler.
GTA V Argument
Grand Theft Auto 5 does away with all of that, deliberately but to its detriment. Its trio of protagonists occupy a city full of vapid, two-dimensional caricatures, and they flirt with that boundary themselves. Michael is a middle-aged former bankrobber, unhappily married and on the edge of a breakdown. Franklin is a young hood, purportedly principled but willing to do almost anything for money. Trevor is a desert-dwelling, meth-dealing psychopath with a homebrew morality that sits uneasily alongside his capacity for violent cruelty and sexual aggression. The campaign explores their relationship through a series of heists and misadventures as they clash with every L.A. stereotype you might imagine—the bored Beverly Hills housewife, the corrupt fed, the bottom-rung fraudster, the smug technology exec, and so on.
Against this backdrop, it's only Michael, Franklin and Trevor that appear to have any kind of internal life. I get the impression that this is deliberate, part of the game's relentless skewering of southern California and indicative of Rockstar's waning interest in romantic anti-heroes. Trevor's introduction, in particular, amounts to a particularly explicit 'fuck you' to the characters and themes of Grand Theft Auto IV. GTA 5 is heartless in that way, and as a result I found the narrative difficult to care about. It is ambitious, well-performed, and the production values are extraordinary—but it is also derivative and brutishly adolescent, set in a world where the line between criminality and the rule of law is blurry but where it is always hilarious that somebody might be gay.
GTA V Chinatown
It's an R-rated episode of The A-Team where the 'A' stands for 'asshole'. The campaign's best moments come when your cigar-chomping master strategist, insane former military pilot and talented driver come together, and when you're given the power to choose how to use each of them. These heists are set-piece missions where you pick an approach and perform set-up tasks in the open world before setting out on the job itself. In the best of them, which occur later in the campaign, it really does evoke the satisfaction of having a plan come together. Perhaps you position Trevor on the high-ground with a rocket launcher, Michael on foot with a stealth approach, and Franklin in an armoured ram-raider. With a button press you can flick between the three, dynamically orchestrating a crime caper on your own terms.
It is also in these moments that Rockstar's most ambitious storytelling takes place. Your choice of character, crew, and even certain in-game actions have subtle effects on the dialogue. In an early heist, a crewmember dropped part of the score but, as Franklin, I was able to retrieve it—a side-objective that I'd set for myself but that was subsequently reflected in a later conversation between him and Michael. This is another example of Rockstar's extraordinary attention to detail, and if the rest of the campaign respected your agency in this way it might overcome its weaker moments.
GTA V Plane Chase
As it is this is a very long game with a lot of filler. There's much driving from A to B, a lot of conversations in cars, a lot of gunfights with hordes of goons who show up just to run into your gunsights over and over. It's far richer in set-piece moments than its predecessor—drug trips, aerial heists, dramatic chases—and many of these look incredible even if they're light on actual interaction. In the best examples, you soak in the atmosphere and happily ignore the fact that you're only really being asked to follow the on-screen instructions. In the worst examples—insta-fail stealth sequences, sniper missions and so on—it's harder to ignore the shackles that are placed on the player in order to preserve the game's cinematic look and feel.
I spent a lot of my time with the campaign frustrated along these lines, bored of the same mission templates that I've been playing through since GTA III and making the most of the scant opportunities to play my own way, like Franklin's refreshingly open assassination missions. Then, inevitably, I'd be doing one of those rote activities—a heavily scripted freeway chase, perhaps—when the magic of that extraordinary world would creep up on me again. It'd hit me: I'm doing 150 km/h along the Pacific Coast Highway at sunset. The rock station is playing 30 Days In The Hole by Humble Pie. It feels incredible, a collision of pop-culture, atmosphere, music and play that is unique to GTA.




Glitches credited to  http://gta.wikia.com/Glitches

Cloning glitch

When the mission Mrs. Phillips becomes available and before accepting it, when playing as Trevor, make sure that Ron is standing in Trevor's garden, take any vehicle and gently bump into Ron, just enough to knock him over, he will then proceed to walk into Trevor's trailer and then walk back out along with multiple clones of Ron without hats. Everytime the camera is moved to take Trevor's trailer out of view, a new clone will spawn, also if right is pushed on the D-pad, this is the only time Trevor will actually make nice comments as opposed to the negative comments he usually makes to NPCs (Encountered in the PS3  and xbox 360 version)

Money glitch

There is an uncommon glitch where the the number showing the amount of money the player spent will stay on the screen after the player buys an item (eg. food, cars or car parts). The player will continue to lose that exact amount of money until re-loading a savefile.

Thrown weapons glitch

When you throw any kind of handheld explosives like Grenades, Sticky Bombs, in any time of the game, this is known to crash the game by doing a Drive By and by switching characters. The only workaround for some missions (e.g. Blitz Play) which require to throw handheld explosives is to is to quick throw it instead. You can quick throw by aiming any gun to the target and press G. (Encountered in PC version)


Gate glitch

In Richman, Los Santos, there are several gates at the entrances of driveways of some homes which open automatically when the player gets close to them. If the player drives a vehicle up to one of these gates and rubs against it while the door is opening or closing, the player's vehicle may be thrown violently to the opposite direction, often flying through the air a few miles before crashing back down to the ground. This glitch is very similar to the swingset glitch in GTA IV and was patched in the 1.14 update.


Duplicated protagonist

Occasionally, if the player switches characters many times over a short period of time in Single Player, a duplicate character may appear. The duplicate character will act like a normal pedestrian, and will move towards the nearest pedestrian pathway and walk as if he were a normal NPC. Switching characters again will revert this glitch.


Inminent crash glitch

Sometimes, if the player switches from any other player to Trevor, he may spawn inside his helicopter flying towards a skyscraper, causing him to crash and instantly kill himself. It is unknown if this was a spawn glitch or if it was intended. On rare occasions, Trevor can survive the crash and will exit the vehicle unharmed if the player switches back to him.

Interiors glitch

There is a way to glitch into many interiors in the game as any character that are either locked after a certain part of the story or only accessible to a single Protagonist. Enterable locations include: Floyd's apartment, Franklin's house, Michael's mansion when he is not around, Lester's house, etc. To perform this glitch, stand on the roof of the house or building the player wishes to enter and switch to another character and quickly switch back, and the player may spawn inside the house. This may take a few attempts, but the player must beware, as some interiors like the Vangelico store after The Jewel Heist or the Lifeinvader Building after Friend Request are not solid meaning that if the player glitches inside they will fall into Blue Hell for a few seconds and spawn somewhere nearby or rarely when the player spawns they die instantly. The only interior not compatible with this glitch is Trevor's trailer and if the player tries to glitch in it will spawn the player somewhere outside the trailer. (Tested on Xbox 360).


Dissapearing vehicle

Occasionally when loading quicksaves taken from when the character was driving, the vehicle will disappear, sending the player flying at the speed the vehicle was traveling.



Duplicated vehicle

Sometimes, if the player had finished a friend activity, the friend will ask the player to take him/her to their destination. Simply enter a car and drive to their destination. But, when almost reaching the destination marker, speed up so the vehicle will overshoot the destination. If this is done correctly, a duplicate car (the car the player is driving) will appear in the same position as the destination marker and the friend will enter it. If this is done correctly when hanging out with other protagonists, it is also one of the ways to obtain other protagonists' special vehicles.

Second cloning glitch

In Michael's mansion, Michael's family members may be standing on furniture when he enter, and can actually clone themselves for unknown reasons. There will also sometimes be random NPCs walking around the grounds of Michael's mansion for no reason. This appears to only happen very early on in the game.

Ponsonbys glitch

If Michael does not buy a suit for the first heist and instead automatically obtains one by switching characters, the Ponsonbys store icon will permanently be on every character's HUD for the rest of the game.

Sawed-off Shotgun on a Bus

Strangely, the player can fire the Sawn-Off Shotgun while driving a Bus. This is widely believed to be a glitch, since this is the only large vehicle where this is possible. However this may have been intended due to the vehicle's large windows.

Object glitch

Crashing through destructible objects, like fences and signs, and parking the vehicle in the spot where the object was will sometimes cause it to respawn through the vehicle when out of the player's line of sight. Re-entering the vehicle will dislodge both the vehicle and the object.

Freeze plane

If the player bails out of an airplane in mid-air and deploys a parachute, the airplane will continue flying in a straight path until it begins losing power and it starts going into an uncontrolled vertical descent. If the airplane continues flying far enough away from the player, the plane may freeze in mid-air and stay there until the player approaches it. This glitch seems to have been patched in 1.08, and it is not present in subsequent versions.

Falling beneath the map

Rarely if the player switches characters while driving at high speeds and switches back quickly the player will fall beneath the map and spawn back.

Gauntlet mission glitch

There have been players reporting a glitch that happens during one of the Gauntlet modification mission for the the Union Depository Heist (Subtle Approach). One would be required to drive the Gauntlet requested for the mission into Los Santos Customs and purchase the "Gold Heist Preparation" mod (which costs $11,000), and fail the mission with the message of "The Required Mods Cannot Be Purchased Due To Insufficient Funds", regardless of the amount of cash that character is holding. See the video for the details. If the player chooses to "Retry" the mission after failing it, the glitch would repeat itself; however, if the player chooses to "Quit" the mission, the character would be spawn in the garage of Los Santos Customs, with the vehicle disappeared, and the $11,000 removed. Occasionally, restarting the game might fix the glitch, and it is still unknown why this glitch happens. There also have been reports stating that the player could have avoided such a glitch by having at least twice the amount of minimum cash required (which means $22,000) before pulling the car into the garage each time.

Unlimited pistol ammo

Pistols can randomly lose their ammo counter, giving the player permanent unlimited ammo.

Cargobob glitch

Lifting a dump truck with a Cargobob may cause it to spin uncontrollably in mid-air.

Game freeze in satellite view

There's a rare and difficult to execute glitch wherein the game will 'freeze' in the satellite view. This glitch occurs if the player has Franklin and Trevor meet up before Franklin is told about Trevor at the end of Dead Man Walking. If Franklin runs over Trevor without killing him, Trevor will stand up and attempt to kill Franklin. Attempting to switch to Trevor at this point causes the glitch and 'freezes' the game in satellite view. It is not known if Trevor running over Franklin would elicit similar circumstances, nor is it known if there is a fix for this glitch.

Rhino and Barracks glitch

PATCHED
When driving the Rhino, if the player sticks the gun turret in the back of a Barracks, both vehicles may get flung with great force in opposite directions.

Free vehicle repair

If one of the players damages his vehicle, simply switching to another character and then switching back to the previous character will repair the vehicle. This glitch can be quite helpful if the player doesn't have enough money to visit a Los Santos Customs to repair it.

Uncalculated risk disabled

Many players have reported a glitch that disables the mission Uncalculated Risk from appearing on the map. It is unknown what factor of the game causes this, but it is quite problematic, since the mission is required for 100% completion. The mission is supposed to appear for Franklin after all the parachute missions are completed, but if the player completes the last parachute mission with any other player besides Franklin, the mission may not appear on the map. So far, there is no fix for this glitch.

No restriction on restricted zones

In the mission Fair Game, after Trevor kills the male elk from the "mating pair", Cletus will leave him to do the next kill alone. If Trevor leaves the area, it is possible to enter restricted areas such as Fort Zancudo, Bolingbroke Penitentiary and the Humane Labs and Research without receiving a wanted level. However, there will be no traffic in the roads, except for scripted traffic such as trucks or tractors. Be warned, however, if Trevor starts shooting then the wanted stars will appear. (UPDATE) When Trevor kills the last elk after Cletus leaves, when a marker appears on the body prompting the player to take a picture of it, if Trevor leaves, this time, there will be traffic. If Trevor dials 911 and waits for a police car to respond, he can steal the vehicle without getting any wanted level. If the player accelerates the vehicle immediately after stealing it, the police officer in the co-driver seat will stay inside, unless Trevor stops for longer than five seconds. He will then leave. Also, if an NPC commits a crime in the co-driver officer's view, he will use the police speaker and order them to pull over, or to stop the vehicle.

Altruist Cult glitch

While out of a mission, or hanging out with any of the main characters, there is an area in Mount Chiliad where the player is exempt from police attention. This area is the Altruist Cult and its surroundings. The only way to get a wanted level is to force it by using cheats. If the player dials 911 and waits for a police car to respond, they can shoot the police officers directly, punch them, blow them up, even the car. But if they try to steal the police cruiser while an officer is inside, they will receive a two-star wanted level. This is likely not a glitch, but a way to avoid police to come to the cult so the player can freely massacre its hostile and constantly spawning inhabitants.

Voice swap

If the player runs Jimmy De Santa over with a car when playing as Trevor, Trevor may speak in Michael's voice.

Helmet swap

Sometimes when Michael takes off his bicycle helmet in his house, it will turn into a motorcycle helmet. (Tested on Xbox 360)

Heist crew member copy

When playing The Bureau Raid, if Packie and Gustavo Mota are chosen as the gun crew (choosing the fire truck scenario) and the player kills them by destroying the fire truck, they will gain a copy of one of the crew members (usually Packie).

Bus as Fire Truck

A rare bug during the setup phase of The Bureau Raid (after having chosen the Fire Truck approach ) will cause the game register a Bus as a Fire Truck, then place a waypoint marker to Lester's safehouse instructing the player to deliver the vehicle, despite it not being a fire truck. It is unknown if this bug occurs exclusively with the Bus, however, no matter what vehicle is delivered, the fire truck will still appear in the mission.

Taxi ride glitch

Trying to hail an occupied cab might cause the protagonist's back to stick upright when walking and jogging (sprinting animation stays normal). It may also slightly glitch the player's arm positions, to the point where if the player aims his weapon, the weapon will be very clearly pointing in a different direction. This is a harmless but rather humorous glitch that looks extremely goofy on Trevor, since his jogging animation has him more hunched than Franklin and Michael.

Bus driver respawn

Any bus suffers from an unusual spawn glitch. If the player hijacks a bus and then exits it, and the player walks a few meters away from the bus (making sure the bus is out of the player's line of sight), if the player looks back at the bus, a driver will suddenly spawn in the driver's seat, and will begin attempting to drive it away. This, as said first, works in the Bus, the Airport Bus and the Dashound. Rarely, the driver might not spawn, but the bus' wheels are turning indefinitely when placed in front of an object, and this ends when the player enters the vehicle.


Ghost Train

Rarely, the player will be able to find a group of between three and five train cars rolling down any train track in the state without any engine car powering them. The train cars will be moving at a steady rate and will gradually get slower and slower until they stop completely. This is most likely a spawn glitch, where the game fails to spawn a train engine along with the train cars. This glitch may also occur in GTA Online. If the train cars come to a complete stop, sometimes another moving train may come from behind on the same track. When this happens, the moving train can be observed going right through the train cars.

Hat change during clothing changes

As of 1.13, the interactions menu has been added to story mode. If the player chooses an outfit which includes a hat (such has the Highway Patrol outfit), they can enter the interaction menu and chose a different hat then choose no hat and the helmet will disappear. This applies to Michael's Scuba Suit where the player can remove the snorkel or the hood (or both), the Security Suit, and the Highway Patrol outfit. Strangely enough, if the player tries this with the Stealth Suit, his hair will glitch through the mask (Applies to all characters). Franklin's Bugstar Exterminator outfit can have his hat removed. Trevor's Highway Patrol helmet can be removed, Security Suit helmet can be removed, and Dock Worker hat can be removed (the hat can also be placed onto any outfit the player desires through that menu).

"ALAN 0" License plate glitch

PATCHED
After patch 1.07, there was a massive glitch involving the custom license plates of player's personal vehicles in story mode. The license plates on the personal vehicles of players would change so that they would read "ALAN 0", with no explanation at all. This glitch would get applied to the protagonists' personal vehicles (such as Michael's ObeyTailgater), and it would also rarely get applied to any vehicle inside one of the player's safehouse garages. This glitch seemed to be more prevalent among players who have a GTA Online account, and have used the Rockstar Social Club application to change their online vehicle's license plate. It is unknown what factor of the game caused this glitch, but it appears to have been patched at the 1.09 update, as it is not present in subsequent versions.

Switch glitch

Before 1.06, if the player switches too many times, the player is unable to access the internet and the HUD becomes missing. This glitch will affect GTA Online. The player is also unable to save the game, switch into another character, etc. This glitch has not been patched, and the only way to fix this is restart the game storyline. This glitch will still affect the next patches ahead if the player already does this.

Floating scissors in Barber shops

When killing somebody and quickly going in to Herr Kutz Barber, sitting on the chair to get a haircut, and getting a Wanted Level after sitting on the chair, a glitch will occur. The player won't be able to move, and the player will notice that a pair of scissors is hanging in the air near the player's head. This will continue forever unless the player switches to another character. (Tested on PS3, playing as Michael, as of September 2014).


Ammo glitch in DLCs

Since most DLC updates feature new weapons, one or two protagonist(s) will lose their ammo, leaving only one remaining ammo round, although it has been fixed to stop losing ammo. Including:
  • Beach Bum Pack/1.06: The first effect takes place here. When the patch 1.06 was released, along with the free Beach Bum Pack, there was a glitch in single player when the player is given the SNS Pistol, the amount of stored ammunition in the pistols will revert to zero and the clip will leave six rounds. The cause of this glitch is unknown, but it probably had something to do with the amount of the pistol rounds' coding. The protagonist will lose their pistols' ammo leaving the pistol's rounds remaining.
  • Valentine's Day Massacre Special/1.10: The protagonist will lose their Light Machine Guns' ammo.
  • The Business Update/1.11: The protagonist will lose their pistols' ammo again, as well as rifles.
  • Independence Day Special/1.15: The protagonist will lose their sniper rifles' ammo.
  • The Last Team Standing Update/1.17: The protagonist will lose both shotgun and sniper rifles' ammo. 

Radio stations glitch

Occasionally, Los Santos Rock Radio, Radio Los Santos and Channel X may glitch and play songs from other stations after loading into story mode. This can be fixed by saving the game. (Confirmed ln PS4 when spawning as Franklin, 3rd February 2015)

Michael on Trevor's trailer

A glitch occurs where Michael may be seen sitting in the armchair outside Trevor's trailer following the mission Meltdown.

Clipboard/Object Duplication Glitch

Sometimes if the player switches to Michael he will spawn at the movie studio and he starts talking to an indivual with a clipboard. When the player regain control of Michael and pulls out a sniper and aims at the man with the clipboard, he will start screaming and dropping/spawning clipboards endlessly. This is similar to the glitch in Michael's house where random NPC's will spawn.






Sunday, May 17, 2015

Assasin's Creed IV Review

Credit : VideoGamesBlogger  http://adf.ly/1HKii6

Fourth Game in the Series
So, for those of you that are new to the series I’m sure this thought has crossed your mind: They’re on the 4th numbered game already…I’d be so lost if I start with Black Flag.
If you haven’t had that thought, than good for you, but either way, I’m here to answer the simple question: Could you play AC4 without playing any of the previous Assassin’s Creed games? The answer is, yes! Absolutely!
Don’t get me wrong, the previous Assassin’s Creed games all have some level of interesting aspects to them. I’ve never been a huge fan, but, I’ve always felt like I have to play them all. What can I say, they’re pretty fun. And Assassin’s Creed 4 is one of the most fun of the lot! Pirates…need I say more?
Ubisoft did a great job at introducing an AC title that is almost purely stand alone. The previous titles all had some kind of connection to their predecessor, but in this case, you start with a pretty clean slate! Of course, there are references here and there but nothing ground breaking. You might feel a bit confused at points, but let’s face it…Assassin’s Creed was always really good at confusing the lot of us. Don’t lie, you know you’ve had your share of “WTF?!” moments.
So, don’t be intimidated! If you seriously don’t feel like going back to the previous titles, start with Assassin’s Creed IV. It’s a very good introduction to the series and may even make you curious enough to go back to the previous games.
Is It Even Worth It? Well, read ahead, and I’ll help you decide.
THE GIST
EdwardKenwayAs you can see from the trailers, screenshots, publications, etc., you play a pirate named Edward Kenway. I won’t go into detail about his character because he goes through a lot of very interesting changes throughout the game which, for me, make him one of the most intriguing protagonists of the series.
Like all Assassin’s Creed games, the storyline is pretty much 2 plots telling 1 story. What I mean by that is, there is your present day storyline and your memory storyline. The memory is lived by the protagonist in the present day through a machine called the animus. The animus then takes you back to a specific point in history where you get to play the present day character’s ancestor! I told you it was confusing! No, in all honesty, it’s harder to explain in writing than it is to understand it the way the game presents it all to you. It all makes sense, I promise.
Assassin’s Creed 4, did introduce something new to this concept though. They introduced a new character for the present day storyline. And not only is this character new, he’s also pretty anonymous and you play them in the 1st person view. In the previous 5 games, it was always the same protagonist, Desmond Miles, and you controlled him in the 3rd person view. So, the change is pretty big in this game, but I honestly loved that change and feel like they should continue making the next AC games this way. I will say that if you are a huge fan of the series, this might be a bit weird for you but I felt that it not only made sense but also brought more focus to the memory storyline (Edward). Personally, the animus has always been my favorite part of the AC games. If you are a huge fan of the series and you’ve played AC4, let me know what you thought about that change in the comments below.
AC4PiratesApart from these changes, the game has pretty much stuck to it’s roots when it comes to the way the game maneuvers. But, again, the thing that makes this one stand out from the rest, for me, is the pirate theme. It was SO much fun sailing the open ocean on your awesome pirate ship, The Jack Daw, hearing your crew mates singing pirate shanties (I swear, you will be singing them for weeks), and just sitting around a table sharing an ale with some super cool pirate with a super cool voice. By the way, this game had amazing voice acting. Just saying.
GAMEPLAY
The gameplay of all Assassin’s Creed games has never really changed when it comes to the mechanics of it, only the aesthetics. What I mean by that is, the setting changes but the template of the missions are usually the same. For example, in every AC game there are always “Assassination contracts” or you’ll always have a mission where you have to go spy on someone, tail them, and then kill them. Or Eavesdrop on a conversation. It’s always the same template, different setting. When it comes to the combat, it’s pretty much the same idea as well.
Combat has always been focused on timing and rhythm. For example, (X) will attack, (A) will break an enemy’s guard, and (B) will block. Depending on when you press these controls is how effective they will be, etc. So, the combat has become more fluid from the past games but it’s still the same type of combat as before. Aesthetically, what changes are the weapons the protagonist uses. Each protagonist has had their “trademark” weapon of choice, and their own moves that go with it. Edward though, has an overload of weapons. He dual wields 2 swords and can have up to 4 pistols. Not to mention all the fun gadgets on the side. I really loved the way Edward fought. He looked awesome with those 2 swords and those 4 guns always came in handy.
The naval system was so much fun. It was highly improved from AC3 and expanded as well. In order to move on in the story you need to upgrade your ship so that gives you reason to go pillaging and plundering for materials. You can also decorate your ship to a certain extent. This applies to Edward as well. You can upgrade his armor and change his appearance. Although, it was very disappointing when I realized that Edward really didn’t have any outfits that looked pirate-y. I wanted to have a huge hat with an epic feather in it…they had 1 mediocre hat…with no epic feather. I called it the Loaf of Bread outfit (the Legend outfit DLC) cause it looked like a loaf of bread. All brown and…bread-y…Don’t ask.
There were also some interesting online aspects to the game (non-multiplayer, although you could play with your friends if you want to). It was the Kenway Fleet. Some ships that you would attack, instead of destroying them for parts, you could save them and send them to your fleet. This was a pretty cool aspect of the game. You’d pretty much send your ships to go to different areas around the world to pick up supplies and you’d have to attack the enemy ships that were in those waters. It was pretty cool and it got you more supplies, money, and even items for your ship.
OVERALL SCORES OF AWESOMENESS
STORYLINE – 8
The story wasn’t amazing BUT I gave it an 8 because I was interested enough in the character of Edward, ESPECIALLY, since he is Haythem Kenway’s (AC3) father (don’t worry, that’s not a spoiler just a little tidbit of background). Also, again, pirates. I love ’em.
GRAPHICS/PERFORMANCE – 8.5
I played the game both on the Xbox 360 and the PS3 and I was very surprised to see that the graphics were just as good as the PS3’s graphics. There is really no distinguishable difference. The performance of both was pretty equal as well. Assassin’s Creed 3 was pretty notorious for it’s mission-breaking glitches (I swear I grew more grey hairs while I played AC3 than in a whole year put together), but I was very happy to see that AC4 was cleaned up very well. Glitches will always be found in video games, and lets be honest, some glitches are just absolutely hilarious BUT AC4 had very few, and none of them were mission-breaking. Sure, the graphics weren’t crisp clear like the PC or the next-gen versions but for the old-gen, I had no problem with the way it looked and/or performed.
AUDIO – 10
Again, the voice acting was spot on. Matt Ryan as Edward Kenway was great and very believable, Mark Bonnar as Blackbeard was ABSOLUTELY phenomenal (by far my favorite character in AC4), Ralph Ineson as Charles Vane…wow. That voice. Absolutely amazing. And so many more! Every awesome character had an even more awesome voice!
The soundtrack was extremely good as well. Lorne Balfe returned to compose AC4 (composer of AC3) and he did a great job at it. The music fit the time period and made a lot of the scenes feel that much more emotional/dangerous. To this day, I still hum the AC4 theme song every now and then.
INGENUITY – 7
I really had trouble rating this category because an Assassin’s Creed game is an Assassin’s Creed game. The series usually has the same template when it comes to the missions, gameplay etc. so when it comes to that, there isn’t much ingenuity here BUT, if we talk about AC4 as one of the ONLY pirate/naval games that has actually NAILED the gameplay and actually portrayed the lifestyle and time period well, than I’d say this game is pretty innovative. Why it took an Assassin’s Creed game to FINALLY make a game with awesome naval battles and pirate glory, is beyond me.
REPLAY VALUE – 6
This score is based on my personal preference, but if you are the type of gamer that enjoys playing online multiplayer than the replayability will be higher for you. I’m not that type of gamer, so, the replay value for me is not very high and it’s not lower because there is A LOT to do in the game. I can see myself going back just to try to continue looking for loot or battling epic ships that I never could take out but other than that, I doubt I’d go back to replay the full game. And, I played it twice already (Xbox 360 & PS3) only for review purposes.
FUN FACTOR – 10
This game is SO much fun. It was definitely one of my favorite games of 2013 and most of it was because of how entertaining it was. Add on to that the pirate theme and the huge open world and you will be spending countless hours just roaming the open ocean doing things like whaling, searching for lost treasure under the ocean, or taking a leap of faith and going up against high level ships (I swear you get to a point where you feel like you could take anything on…a lot of times, you can’t…but it was still fun!).
Overall, this game was extremely entertaining. It may start off a bit slow but don’t be put off. As soon as you get your pirate ship (doesn’t take long), you’ll be feeling free to roam an amazing world above and below land. Do I recommend Assassin’s Creed IV: Black Flag? Of course! It’s a great Assassin’s Creed title but an even greater pirate game. One, that I hope developers will be looking at for reference on how to make an awesome game about pirates.

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The Wolf Among Us

Hey guys. A very long vacation I had that I forgot to update my blog. By the way, I just give you a review of my this " The Wolf Among Us" Video Games. Its not my review actually, but I enjoy reading review and share. 
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Like The Walking Dead, The Wolf Among Us is also a comic to video game adaptation called, Fables. Shortly after I started reading the Fables comics, I found out Telltale would be in charge of bringing these already classic characters, to life. It’s an interesting adaptation if you think about it though. The Wolf Among Us doesn’t just carry pre-established “baggage” set forth by the creator, Bill Willingham. More importantly, it takes classic fairy tale characters and paints them in a not so “happy-ever-after” kind of way. These are stories that MANY grew up watching, reading, and loving. It’s not easy to take a character as famed as Snow White or The Big Bad Wolf and tell a side story about who they are and what they’re capable of doing. Especially if that story is darker, grittier, and in a land not so far away. It’s a huge risk Willingham took to do this, but I’m glad he did. And I’m even more glad Telltale Games took that risk as well. This series does what many don’t. We don’t live up in the clouds with pink unicorns and fairies that grant our every wish. Sure, it’s nice to escape from the dark reality of things every now and then but I think it’s also good to see that even the brightest of stories, have their shady corners. In the game, you play as Bigby Wolf. But the most intriguing thing about this game is, even though he is the Big Bad Wolf…he’s not quite the only wolf among us.
OVERALL SCORES
STORYLINE – 9
The storyline was very interesting to me. Not only because I was already a huge fan of the comics but also because I love mysteries and detective stories. I have a very curious and imaginative mind so, everything about it immediately intrigued me. This was an interactive story where you played a detective…and not just ANY detective but THE BIG BAD WOLF! So much yes. Also, Telltale did a great job of telling it’s own story, separate enough from the comics to make it so that non-comic readers wouldn’t feel alienated. It was also different enough so that comic readers didn’t feel like they already knew everything. Sure, some things comic readers would be able to put 2 and 2 together but…only when it came to the obvious. We got to see new characters, returning characters in a different light, and a crazy plot twist that still leaves me wondering to this day.
Buffkin-WAU
GRAPHICS – 10

Nowadays, people are very used to associating video game “graphics” with some kind of visual advancement. Graphics need to look crisp, clear, and realistic because of all the technology that is now available. The Wolf Among Us didn’t have these crisp, clear, graphics. Instead, it had a very artistically fitting pallet. It looked and felt like a comic book. It looked like any other Telltale game but felt more like a “film noir” type of graphic novel that was being brought to life in front of you. It fit PERFECTLY with the series and added so much to the feeling of the game. The visuals, represented the story and the characters almost poetically. The darkness juxtaposed with the neon lights of the billboard signs almost seemed to represent the pre-established expectations of these “bright” fairy tale characters placed in a dark world.
PERFORMANCES – 10
Here I want to talk a little bit about the voice acting and the soundtrack because they definitely need a category of their own. The voice acting in this game was absolutely amazing. Everyone brought life to the characters they were voicing, no matter how major or minor the role. Adam Harrington, who voiced Bigby Wolf and the Woodsman, immediately became the voice of Bigby. And I don’t mean that in an obvious way…I mean, in more than just the game. Bigby Wolf is one of the main characters in the comic books so, Harrington was stepping into HUGE shoes. But his performance was absolutely flawless from the moment Bigby opened his mouth. He was perfect! He instantly became Bigby. Now, even when I read the comics, I hear Harrington’s voice. A lot of the voice actors in The Wolf Among Us aren’t new to Telltale Games. For example, Gavin Hammon who played Kenny in the Walking Dead, voices Beast. Melissa Hutchison who voices Clementine in the Walking Dead, voices Beauty and Toad Jr. Dave Fennoy who voices Lee in the Walking Dead, voices Bluebeard. And many more. So, these are class A voice actors. It was a great performance as a whole.
The music was something else. The theme song alone is absolutely mesmerizing. The composer, Jared Emerson-Johnson, did an amazing job at capturing the feeling of the series. Even though we had never “heard” this series, Emerson-Johnson just made the music feel like it had always belonged there. Like it had always been playing within the Fables comics but, we hadn’t heard it until now.
GAMEPLAY – 8
The Wolf Among Us
As many Telltale games, this is a point-and-click game with QTE’s (Quick-Time Events) and dialogue choices. I’m not a huge fan of point-and-click mechanics because it almost feels scripted as to where you need to go. There is a little white dot on every thing that you can interact with so, it’s a matter of just “follow the dots”. But, since Telltale is usually really good at how this mechanic is used, I end up not even paying much attention to this and pay more attention to the experience. I love the dialogue choices because even though it is extremely stressful to have a time limit to choose a dialogue option, it makes things feel more realistic. Impulsive. I love the choices because Telltale pretty much gives you the steering wheel to who Bigby is. Is he big and bad? Or is he trying to get away from that persona? Personally, I would have preferred a little more consequence for your actions. Even though you were given a lot of choice, it was evident that a specific story was trying to be told so sometimes no matter what you did, the outcome was the same. Or, sometimes things you thought would end up making a difference, turned out to not really have any part in what you were doing. But, again, the story that was being told was an intriguing one regardless.

The QTE’s…oh the QTE’s. Not my favorite form of gameplay ESPECIALLY in combat. Stresses me out like mad! But, it works for this kind of game. Anything else would almost feel weird and unfitting. It is stressful as hell and sometimes I swear I pressed the button prompted on the screen but these are also timed so, if you don’t hit it at a specific time, you miss it. Not my favorite. But, it really did “up” the intensity of the fight scenes.
INGENUITY – 7.5
This was pretty hard for me to score since this game is based off of a comic series and isn’t an original IP. Also, when it comes to gameplay, it’s pretty much the same template as other Telltale games. BUT, I couldn’t score it lower than this because it did have flair and cleverness of it’s own. The visuals, the music, the story, the twists and turns it took…it all felt refreshing to me. Different. Even for comic readers. That couldn’t have been easy to do for a comic series as widely established as this one.
REPLAY VALUE – 7
The replay value for this game is not bad for several reasons. Mainly, the choices. Who is Bigby? What paths does he take? The ending is pretty much always the same but how you get there and what people think of you can be very different. BUT, even though there are different choices, there aren’t a WIDE variety of choices/paths that will drastically change your experience. There are pretty much 2 versions of Bigby to explore and each major decision has 2 paths. Also, the ending itself is a twist full of such amazing confusion that it makes you want to replay it in order to get a better feel for it and see it in a different light. Not to mention, it’s available on pretty much every device so that not only increases it’s replay value but also it’s practicality. AND, the fact that it was initially an episodic experience, kind of increased it’s replay value slightly because people that played it as the episodes came out, may now want to play the episodes consecutively to get a better feel for it.
FUN FACTOR – 10
I had a blast with this game. It was extremely engaging and kept me wanting to know more with each episode. My favorite thing about the game was definitely the character interactions. Every character that you came in contact with was so well written! And the WAY you could interact with them was just perfect. Another thing I really enjoyed about the game were the range of emotions it got out of me. There were moments where I almost felt the rage Bigby was feeling. Moments where I laughed, and others where I nearly cried. It was definitely a lot of fun for me.
FINAL THOUGHTS: So, overall, I thoroughly enjoyed The Wolf Among Us. I might be a BIT biased since I love almost everything Telltale Games creates, but I was as honest as I could be in this review. Telltale game fan or not. Fables Fan or not. The Wolf Among Us is definitely a game worth checking out for so many reasons: the story, the characters, the choices, and mostly, the fact that these are characters a lot of us grew up with! Some heroes and others were used as tales to scare little kids… the monsters that went bump in the night. In this game, they are ALL brought together so you could see what they do on a daily basis. This is what initially intrigued me. And after you play… it really keeps you wondering, who TRULY was the wolf?

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Monday, September 29, 2014

My Joy.. In HD

Its me again..!! I know, it just 25 minutes since my last post. I just love to share my part of life to the world. Even I didn't know if the world see me. Lets roll to my favourite game for this past week while waiting for my pre-order Watch_Dogs BadBlood. The release is today, 30th September. It'll arrive in a few days.

Play Hard
Eat Less
Happy Enough


Watch Dogs

Watch Dogs is an action-adventure game played from a third-person perspective. Players complete missions linear scenarios with set objectives to progress through the story. Outside of missions, players can freely roam the open world of Chicago. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content. In the game, players take control of Aiden Pearce, a vigilante who can hack into various electronic devices tied to the city's central operating system (ctOS), allowing various methods for the player to solve numerous objectives. The hacking mechanic in the game is performed directly from Aiden's in-game smartphone, which is equipped with multiple applications, namely the "profiler" and the "crime prevention system"; the former allows the player to access information on any citizen in the city, while the latter notifies the player when a crime is likely to occur in the vicinity. The phone is also equipped with applications that interact directly with the environment around the player; for example, players can hack into NPC's phones to retrieve bank data and steal funds as well as unlock new cars, weapons, and in-game music, or they can hack into traffic lights to cause collisions. Players can also receive information on civilians via augmented reality feeds, providing them with information on demographics, health and potential behaviour. Equipment is also provided by smartphone apps, which can be used to summon cars and weaponry. Players can stop trains, raise security barriers, and black out the entire city and can slow down time to shoot.

note: Ubisoft also release a few apps for android. Not sure for ios. google it.



The Sims 4

The Sims 4 is a life simulation game, similar to its predecessors. Players create a sim character and explore different personalities which change the way the game plays out. Sims can multitask such as talk while doing a task. Sims' moodlets also change the gameplay. For example, a sim can do a task while being either angry or totally excited. A lot of furniture and a detailed build-and-buy system are present along with neighborhoods and landscaping. The Sims 4 also includes a lot of social features, such as importing Sims and houses other people have made into your game. This impacts the world around your sims.
Just bought the game yesterday, but doesn't have time to install. next week maybe, my schedule is full. Oh, in case you missed it, this is the game stage presentation. Awesome. And funny.






Thief

Players control Garrett, a master Thief, as he goes about a series of missions, most of which are focused around stealing from the rich. As with the previous games in the series, players must use stealth in order to overcome challenges, while violence is left as a minimally effective last resort. There is a variety of routes through each level and players are able to utilize a variety of playing styles to traverse them. The game contains a variety of ways to distract or kill guards, such as barrels of oil which can be set alight. Levels also contain money and valuable objects which Garrett can steal; these are immediately converted into money which can be spent on equipment and upgrades. Garrett is also able to pickpocket guards and other characters. The player may evade guards by hiding in shadows or around corners and is able to peek around edges and through keyholes in order to track the movements of enemies. Once Garrett has been spotted, guards and other non-player characters will attempt to hunt him down. The developers have stated that the game's artificial intelligence is aware of the level design, and as such guards will know in advance of potential hiding spots that the player may be utilizing. 


Well, this is it for this time. See u around, next week maybe? A few days as soon as possible.
Don't forget, education is important. In the end, thats what you need to play games. 
Thanks.

Throwback a Gamer


I used to play games on laptop. when i said laptop, i mean it just a medium range of game. because i can't afford to buy higher end laptop. Well, i'm just a college guy back then. Here is what i remember I've been playing before.




Defence Of The Ancient

Defense of the Ancients (DotA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map forStarCraft. The objective of the scenario is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission.

 

Grand Theft Auto

Grand Theft Auto is an action-adventure video game series created by David Jones and Mike Dailly then later by brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by Rockstar North (formerly DMA Design), and published by Rockstar Games. The name of the series is derived from a term referring to motor vehicle theft.
Most games in the series are set in fictional locales modelled on American cities, usually either Liberty City, Vice City, or San Andreas, which are stand-ins for New York City, Miami, and Southern California, respectively.
FYI, I don't have time to play all the series. I do play all on above picture only. Its addicting and as far as I remember, I play each one of the series for a year. I do think this is my first version of open world game.
Call Of Duty

Call of Duty is a first-person and third-person shooter video game franchise. The series began on the PC, and later expanded to consoles and handhelds. Several spin-off games have also been released. The earlier games in the series are set primarily in World War II, including Call of DutyCall of Duty 2, and Call of Duty 3. Beginning with Call of Duty 4: Modern Warfare, which is set in modern times, the series has shifted focus away from World War II. Modern Warfare (released November 2007) was followed by Call of Duty: World at War and Call of Duty: Modern Warfare 2Black Ops (released November 2010) takes place in the Cold War, while Modern Warfare 3 (released November 2011) takes place in a near-future setting. Black Ops II (released November 2012) takes place in the year 2025. Call of Duty: Ghosts was released in November 2013. In May 2014,Advanced Warfare was announced.

p/s: all four picture above is referring that i've playing the series on laptop only. Any other latest release also available but on my desktop.


Far Cry 2

Far Cry 2 may have got some of you down with some fairly repetitive missions, but it’s hard to deny how much innovation and beauty there is in the game. Ubisoft’s follow-up to the original Far Cry may have no connection to the first game in terms of story or location, but it captures that sense of strategic freedom perfectly. It casts players as a simple mercenary, one of many operating in the African savannah, all of whom are trying to take down a local gun runner called The Jackal – a man deeply entrenched in the politics of a civil war. Finding where The Jackal is won’t be easy though – and nor will killing him. At the start of the game you’re already indebted to local factions, pretty much defenceless and coming down with malaria. You need friends, supplies and medicine. You’ll need to wade deep into the local war and earn all these things.

Fallout 3

If you need a testament to how good Fallout 3 is then all you need to do is swing by the bit-tech offices and listen for a few minutes to the flow of the office banter. Between the ribald jokes, whistling and cursing of dying hardware you’ll realise that Fallout 3 is usually the main topic of conversation. As soon as you get outside though, the entire game changes and the training wheels are taken off. You can go anywhere in the Capital Wasteland, revelling in this 50s view of a post apocalyptic future. There are funny-voiced and impossibly technical cyborgs at the corner of every ruined street, looming super mutants and giant scorpions warring against bandits and settlers. 

Left 4 Dead

Left 4 Dead is a first-person shooter in which the player takes control of one of four survivors; if human players are not available, then the remaining survivors are AI-controlled bots. They play through the levels fighting off the infected—living humans who have been infected with a rabies-like virus that causes psychosis. The survivors are carriers of the disease, so they do not show signs of any symptoms.


Well, pity me for having such a worst laptop. Most of games above is lagging and sometimes freeze while playing. But that experience taught me about patience. And now,  I own a custom desktop, most of people called it a clone because i buy every part of it one by one and it was a wise decision I ever made. I Called it "Battle Station". So everytime I come home from work, I enjoy the little thing called joy. See again guys.