Thursday, July 30, 2015

I'm Tired And Sleepy. But Still A Gamer.

Hello there. Sorry for lack of posting here. I'm very busy with my fu*king work. Getting tired everyday and lost focus when playing games. Just some browsing 9gag on phone to entertain myself.
Yes, 9gag makes me happy. A lot of gamers too. I love it when they post about GTA V. I really want to play this badass. But still got no time for myself and maybe waiting for more secure review about the game. So maybe later cause I will never get old on this GTA thing. So I just make some review on internet about GTA V, watching gameplay and collecting data about bug or glitches. 


There are times when I look at Los Santos and think 'why would you even think to build that?' This is, appropriately, a thought that I often have about Los Angeles. In GTA 5's case, the tone is different: baffled wonderment as opposed to baffled, y'know, despair. Rockstar have created one of the most extraordinary game environments you will ever visit. I look at it and I wonder at the vast expense of effort required to render every trash bag in every back alley just so. I marvel at the care evident in San Andreas' gorgeous sunsets, in the way that sunglasses subtly alter the colour balance of the world, in the artfully-chosen selection of licensed music designed to accompany your experience. Everything about Los Santos demonstrates the extraordinary amount of thought and love poured into it by hundreds of developers over many years. The abiding irony of Grand Theft Auto 5 is that everybody who actually lives in Los Santos hates it there.
This is the most beautiful, expansive and generous GTA game and also, by some distance, the nastiest and most nihilistic. Rockstar went through a phase, in Bully, Grand Theft Auto IV and the sadly console-bound Red Dead Redemption, of framing their protagonists as anti-heroes. GTA 4's Niko Bellic did some terrible things, but he had a downtrodden charm that helped you like him as you piloted him through the underworld. He was surrounded by people who were larger-than-life but ultimately, beneath the surface, people. Among those people were some of Rockstar's better female characters—Kate McReary, Mallorie Bardas, The Lost and Damned's Ash Butler.
GTA V Argument
Grand Theft Auto 5 does away with all of that, deliberately but to its detriment. Its trio of protagonists occupy a city full of vapid, two-dimensional caricatures, and they flirt with that boundary themselves. Michael is a middle-aged former bankrobber, unhappily married and on the edge of a breakdown. Franklin is a young hood, purportedly principled but willing to do almost anything for money. Trevor is a desert-dwelling, meth-dealing psychopath with a homebrew morality that sits uneasily alongside his capacity for violent cruelty and sexual aggression. The campaign explores their relationship through a series of heists and misadventures as they clash with every L.A. stereotype you might imagine—the bored Beverly Hills housewife, the corrupt fed, the bottom-rung fraudster, the smug technology exec, and so on.
Against this backdrop, it's only Michael, Franklin and Trevor that appear to have any kind of internal life. I get the impression that this is deliberate, part of the game's relentless skewering of southern California and indicative of Rockstar's waning interest in romantic anti-heroes. Trevor's introduction, in particular, amounts to a particularly explicit 'fuck you' to the characters and themes of Grand Theft Auto IV. GTA 5 is heartless in that way, and as a result I found the narrative difficult to care about. It is ambitious, well-performed, and the production values are extraordinary—but it is also derivative and brutishly adolescent, set in a world where the line between criminality and the rule of law is blurry but where it is always hilarious that somebody might be gay.
GTA V Chinatown
It's an R-rated episode of The A-Team where the 'A' stands for 'asshole'. The campaign's best moments come when your cigar-chomping master strategist, insane former military pilot and talented driver come together, and when you're given the power to choose how to use each of them. These heists are set-piece missions where you pick an approach and perform set-up tasks in the open world before setting out on the job itself. In the best of them, which occur later in the campaign, it really does evoke the satisfaction of having a plan come together. Perhaps you position Trevor on the high-ground with a rocket launcher, Michael on foot with a stealth approach, and Franklin in an armoured ram-raider. With a button press you can flick between the three, dynamically orchestrating a crime caper on your own terms.
It is also in these moments that Rockstar's most ambitious storytelling takes place. Your choice of character, crew, and even certain in-game actions have subtle effects on the dialogue. In an early heist, a crewmember dropped part of the score but, as Franklin, I was able to retrieve it—a side-objective that I'd set for myself but that was subsequently reflected in a later conversation between him and Michael. This is another example of Rockstar's extraordinary attention to detail, and if the rest of the campaign respected your agency in this way it might overcome its weaker moments.
GTA V Plane Chase
As it is this is a very long game with a lot of filler. There's much driving from A to B, a lot of conversations in cars, a lot of gunfights with hordes of goons who show up just to run into your gunsights over and over. It's far richer in set-piece moments than its predecessor—drug trips, aerial heists, dramatic chases—and many of these look incredible even if they're light on actual interaction. In the best examples, you soak in the atmosphere and happily ignore the fact that you're only really being asked to follow the on-screen instructions. In the worst examples—insta-fail stealth sequences, sniper missions and so on—it's harder to ignore the shackles that are placed on the player in order to preserve the game's cinematic look and feel.
I spent a lot of my time with the campaign frustrated along these lines, bored of the same mission templates that I've been playing through since GTA III and making the most of the scant opportunities to play my own way, like Franklin's refreshingly open assassination missions. Then, inevitably, I'd be doing one of those rote activities—a heavily scripted freeway chase, perhaps—when the magic of that extraordinary world would creep up on me again. It'd hit me: I'm doing 150 km/h along the Pacific Coast Highway at sunset. The rock station is playing 30 Days In The Hole by Humble Pie. It feels incredible, a collision of pop-culture, atmosphere, music and play that is unique to GTA.




Glitches credited to  http://gta.wikia.com/Glitches

Cloning glitch

When the mission Mrs. Phillips becomes available and before accepting it, when playing as Trevor, make sure that Ron is standing in Trevor's garden, take any vehicle and gently bump into Ron, just enough to knock him over, he will then proceed to walk into Trevor's trailer and then walk back out along with multiple clones of Ron without hats. Everytime the camera is moved to take Trevor's trailer out of view, a new clone will spawn, also if right is pushed on the D-pad, this is the only time Trevor will actually make nice comments as opposed to the negative comments he usually makes to NPCs (Encountered in the PS3  and xbox 360 version)

Money glitch

There is an uncommon glitch where the the number showing the amount of money the player spent will stay on the screen after the player buys an item (eg. food, cars or car parts). The player will continue to lose that exact amount of money until re-loading a savefile.

Thrown weapons glitch

When you throw any kind of handheld explosives like Grenades, Sticky Bombs, in any time of the game, this is known to crash the game by doing a Drive By and by switching characters. The only workaround for some missions (e.g. Blitz Play) which require to throw handheld explosives is to is to quick throw it instead. You can quick throw by aiming any gun to the target and press G. (Encountered in PC version)


Gate glitch

In Richman, Los Santos, there are several gates at the entrances of driveways of some homes which open automatically when the player gets close to them. If the player drives a vehicle up to one of these gates and rubs against it while the door is opening or closing, the player's vehicle may be thrown violently to the opposite direction, often flying through the air a few miles before crashing back down to the ground. This glitch is very similar to the swingset glitch in GTA IV and was patched in the 1.14 update.


Duplicated protagonist

Occasionally, if the player switches characters many times over a short period of time in Single Player, a duplicate character may appear. The duplicate character will act like a normal pedestrian, and will move towards the nearest pedestrian pathway and walk as if he were a normal NPC. Switching characters again will revert this glitch.


Inminent crash glitch

Sometimes, if the player switches from any other player to Trevor, he may spawn inside his helicopter flying towards a skyscraper, causing him to crash and instantly kill himself. It is unknown if this was a spawn glitch or if it was intended. On rare occasions, Trevor can survive the crash and will exit the vehicle unharmed if the player switches back to him.

Interiors glitch

There is a way to glitch into many interiors in the game as any character that are either locked after a certain part of the story or only accessible to a single Protagonist. Enterable locations include: Floyd's apartment, Franklin's house, Michael's mansion when he is not around, Lester's house, etc. To perform this glitch, stand on the roof of the house or building the player wishes to enter and switch to another character and quickly switch back, and the player may spawn inside the house. This may take a few attempts, but the player must beware, as some interiors like the Vangelico store after The Jewel Heist or the Lifeinvader Building after Friend Request are not solid meaning that if the player glitches inside they will fall into Blue Hell for a few seconds and spawn somewhere nearby or rarely when the player spawns they die instantly. The only interior not compatible with this glitch is Trevor's trailer and if the player tries to glitch in it will spawn the player somewhere outside the trailer. (Tested on Xbox 360).


Dissapearing vehicle

Occasionally when loading quicksaves taken from when the character was driving, the vehicle will disappear, sending the player flying at the speed the vehicle was traveling.



Duplicated vehicle

Sometimes, if the player had finished a friend activity, the friend will ask the player to take him/her to their destination. Simply enter a car and drive to their destination. But, when almost reaching the destination marker, speed up so the vehicle will overshoot the destination. If this is done correctly, a duplicate car (the car the player is driving) will appear in the same position as the destination marker and the friend will enter it. If this is done correctly when hanging out with other protagonists, it is also one of the ways to obtain other protagonists' special vehicles.

Second cloning glitch

In Michael's mansion, Michael's family members may be standing on furniture when he enter, and can actually clone themselves for unknown reasons. There will also sometimes be random NPCs walking around the grounds of Michael's mansion for no reason. This appears to only happen very early on in the game.

Ponsonbys glitch

If Michael does not buy a suit for the first heist and instead automatically obtains one by switching characters, the Ponsonbys store icon will permanently be on every character's HUD for the rest of the game.

Sawed-off Shotgun on a Bus

Strangely, the player can fire the Sawn-Off Shotgun while driving a Bus. This is widely believed to be a glitch, since this is the only large vehicle where this is possible. However this may have been intended due to the vehicle's large windows.

Object glitch

Crashing through destructible objects, like fences and signs, and parking the vehicle in the spot where the object was will sometimes cause it to respawn through the vehicle when out of the player's line of sight. Re-entering the vehicle will dislodge both the vehicle and the object.

Freeze plane

If the player bails out of an airplane in mid-air and deploys a parachute, the airplane will continue flying in a straight path until it begins losing power and it starts going into an uncontrolled vertical descent. If the airplane continues flying far enough away from the player, the plane may freeze in mid-air and stay there until the player approaches it. This glitch seems to have been patched in 1.08, and it is not present in subsequent versions.

Falling beneath the map

Rarely if the player switches characters while driving at high speeds and switches back quickly the player will fall beneath the map and spawn back.

Gauntlet mission glitch

There have been players reporting a glitch that happens during one of the Gauntlet modification mission for the the Union Depository Heist (Subtle Approach). One would be required to drive the Gauntlet requested for the mission into Los Santos Customs and purchase the "Gold Heist Preparation" mod (which costs $11,000), and fail the mission with the message of "The Required Mods Cannot Be Purchased Due To Insufficient Funds", regardless of the amount of cash that character is holding. See the video for the details. If the player chooses to "Retry" the mission after failing it, the glitch would repeat itself; however, if the player chooses to "Quit" the mission, the character would be spawn in the garage of Los Santos Customs, with the vehicle disappeared, and the $11,000 removed. Occasionally, restarting the game might fix the glitch, and it is still unknown why this glitch happens. There also have been reports stating that the player could have avoided such a glitch by having at least twice the amount of minimum cash required (which means $22,000) before pulling the car into the garage each time.

Unlimited pistol ammo

Pistols can randomly lose their ammo counter, giving the player permanent unlimited ammo.

Cargobob glitch

Lifting a dump truck with a Cargobob may cause it to spin uncontrollably in mid-air.

Game freeze in satellite view

There's a rare and difficult to execute glitch wherein the game will 'freeze' in the satellite view. This glitch occurs if the player has Franklin and Trevor meet up before Franklin is told about Trevor at the end of Dead Man Walking. If Franklin runs over Trevor without killing him, Trevor will stand up and attempt to kill Franklin. Attempting to switch to Trevor at this point causes the glitch and 'freezes' the game in satellite view. It is not known if Trevor running over Franklin would elicit similar circumstances, nor is it known if there is a fix for this glitch.

Rhino and Barracks glitch

PATCHED
When driving the Rhino, if the player sticks the gun turret in the back of a Barracks, both vehicles may get flung with great force in opposite directions.

Free vehicle repair

If one of the players damages his vehicle, simply switching to another character and then switching back to the previous character will repair the vehicle. This glitch can be quite helpful if the player doesn't have enough money to visit a Los Santos Customs to repair it.

Uncalculated risk disabled

Many players have reported a glitch that disables the mission Uncalculated Risk from appearing on the map. It is unknown what factor of the game causes this, but it is quite problematic, since the mission is required for 100% completion. The mission is supposed to appear for Franklin after all the parachute missions are completed, but if the player completes the last parachute mission with any other player besides Franklin, the mission may not appear on the map. So far, there is no fix for this glitch.

No restriction on restricted zones

In the mission Fair Game, after Trevor kills the male elk from the "mating pair", Cletus will leave him to do the next kill alone. If Trevor leaves the area, it is possible to enter restricted areas such as Fort Zancudo, Bolingbroke Penitentiary and the Humane Labs and Research without receiving a wanted level. However, there will be no traffic in the roads, except for scripted traffic such as trucks or tractors. Be warned, however, if Trevor starts shooting then the wanted stars will appear. (UPDATE) When Trevor kills the last elk after Cletus leaves, when a marker appears on the body prompting the player to take a picture of it, if Trevor leaves, this time, there will be traffic. If Trevor dials 911 and waits for a police car to respond, he can steal the vehicle without getting any wanted level. If the player accelerates the vehicle immediately after stealing it, the police officer in the co-driver seat will stay inside, unless Trevor stops for longer than five seconds. He will then leave. Also, if an NPC commits a crime in the co-driver officer's view, he will use the police speaker and order them to pull over, or to stop the vehicle.

Altruist Cult glitch

While out of a mission, or hanging out with any of the main characters, there is an area in Mount Chiliad where the player is exempt from police attention. This area is the Altruist Cult and its surroundings. The only way to get a wanted level is to force it by using cheats. If the player dials 911 and waits for a police car to respond, they can shoot the police officers directly, punch them, blow them up, even the car. But if they try to steal the police cruiser while an officer is inside, they will receive a two-star wanted level. This is likely not a glitch, but a way to avoid police to come to the cult so the player can freely massacre its hostile and constantly spawning inhabitants.

Voice swap

If the player runs Jimmy De Santa over with a car when playing as Trevor, Trevor may speak in Michael's voice.

Helmet swap

Sometimes when Michael takes off his bicycle helmet in his house, it will turn into a motorcycle helmet. (Tested on Xbox 360)

Heist crew member copy

When playing The Bureau Raid, if Packie and Gustavo Mota are chosen as the gun crew (choosing the fire truck scenario) and the player kills them by destroying the fire truck, they will gain a copy of one of the crew members (usually Packie).

Bus as Fire Truck

A rare bug during the setup phase of The Bureau Raid (after having chosen the Fire Truck approach ) will cause the game register a Bus as a Fire Truck, then place a waypoint marker to Lester's safehouse instructing the player to deliver the vehicle, despite it not being a fire truck. It is unknown if this bug occurs exclusively with the Bus, however, no matter what vehicle is delivered, the fire truck will still appear in the mission.

Taxi ride glitch

Trying to hail an occupied cab might cause the protagonist's back to stick upright when walking and jogging (sprinting animation stays normal). It may also slightly glitch the player's arm positions, to the point where if the player aims his weapon, the weapon will be very clearly pointing in a different direction. This is a harmless but rather humorous glitch that looks extremely goofy on Trevor, since his jogging animation has him more hunched than Franklin and Michael.

Bus driver respawn

Any bus suffers from an unusual spawn glitch. If the player hijacks a bus and then exits it, and the player walks a few meters away from the bus (making sure the bus is out of the player's line of sight), if the player looks back at the bus, a driver will suddenly spawn in the driver's seat, and will begin attempting to drive it away. This, as said first, works in the Bus, the Airport Bus and the Dashound. Rarely, the driver might not spawn, but the bus' wheels are turning indefinitely when placed in front of an object, and this ends when the player enters the vehicle.


Ghost Train

Rarely, the player will be able to find a group of between three and five train cars rolling down any train track in the state without any engine car powering them. The train cars will be moving at a steady rate and will gradually get slower and slower until they stop completely. This is most likely a spawn glitch, where the game fails to spawn a train engine along with the train cars. This glitch may also occur in GTA Online. If the train cars come to a complete stop, sometimes another moving train may come from behind on the same track. When this happens, the moving train can be observed going right through the train cars.

Hat change during clothing changes

As of 1.13, the interactions menu has been added to story mode. If the player chooses an outfit which includes a hat (such has the Highway Patrol outfit), they can enter the interaction menu and chose a different hat then choose no hat and the helmet will disappear. This applies to Michael's Scuba Suit where the player can remove the snorkel or the hood (or both), the Security Suit, and the Highway Patrol outfit. Strangely enough, if the player tries this with the Stealth Suit, his hair will glitch through the mask (Applies to all characters). Franklin's Bugstar Exterminator outfit can have his hat removed. Trevor's Highway Patrol helmet can be removed, Security Suit helmet can be removed, and Dock Worker hat can be removed (the hat can also be placed onto any outfit the player desires through that menu).

"ALAN 0" License plate glitch

PATCHED
After patch 1.07, there was a massive glitch involving the custom license plates of player's personal vehicles in story mode. The license plates on the personal vehicles of players would change so that they would read "ALAN 0", with no explanation at all. This glitch would get applied to the protagonists' personal vehicles (such as Michael's ObeyTailgater), and it would also rarely get applied to any vehicle inside one of the player's safehouse garages. This glitch seemed to be more prevalent among players who have a GTA Online account, and have used the Rockstar Social Club application to change their online vehicle's license plate. It is unknown what factor of the game caused this glitch, but it appears to have been patched at the 1.09 update, as it is not present in subsequent versions.

Switch glitch

Before 1.06, if the player switches too many times, the player is unable to access the internet and the HUD becomes missing. This glitch will affect GTA Online. The player is also unable to save the game, switch into another character, etc. This glitch has not been patched, and the only way to fix this is restart the game storyline. This glitch will still affect the next patches ahead if the player already does this.

Floating scissors in Barber shops

When killing somebody and quickly going in to Herr Kutz Barber, sitting on the chair to get a haircut, and getting a Wanted Level after sitting on the chair, a glitch will occur. The player won't be able to move, and the player will notice that a pair of scissors is hanging in the air near the player's head. This will continue forever unless the player switches to another character. (Tested on PS3, playing as Michael, as of September 2014).


Ammo glitch in DLCs

Since most DLC updates feature new weapons, one or two protagonist(s) will lose their ammo, leaving only one remaining ammo round, although it has been fixed to stop losing ammo. Including:
  • Beach Bum Pack/1.06: The first effect takes place here. When the patch 1.06 was released, along with the free Beach Bum Pack, there was a glitch in single player when the player is given the SNS Pistol, the amount of stored ammunition in the pistols will revert to zero and the clip will leave six rounds. The cause of this glitch is unknown, but it probably had something to do with the amount of the pistol rounds' coding. The protagonist will lose their pistols' ammo leaving the pistol's rounds remaining.
  • Valentine's Day Massacre Special/1.10: The protagonist will lose their Light Machine Guns' ammo.
  • The Business Update/1.11: The protagonist will lose their pistols' ammo again, as well as rifles.
  • Independence Day Special/1.15: The protagonist will lose their sniper rifles' ammo.
  • The Last Team Standing Update/1.17: The protagonist will lose both shotgun and sniper rifles' ammo. 

Radio stations glitch

Occasionally, Los Santos Rock Radio, Radio Los Santos and Channel X may glitch and play songs from other stations after loading into story mode. This can be fixed by saving the game. (Confirmed ln PS4 when spawning as Franklin, 3rd February 2015)

Michael on Trevor's trailer

A glitch occurs where Michael may be seen sitting in the armchair outside Trevor's trailer following the mission Meltdown.

Clipboard/Object Duplication Glitch

Sometimes if the player switches to Michael he will spawn at the movie studio and he starts talking to an indivual with a clipboard. When the player regain control of Michael and pulls out a sniper and aims at the man with the clipboard, he will start screaming and dropping/spawning clipboards endlessly. This is similar to the glitch in Michael's house where random NPC's will spawn.